Talk:Community Mods

From SOTS

Not to belittle erdrik's "mod" but all he did was change about four values in the starmap.txt file. Here's the whole file:

STARMAP_MOON_ODDS		10	// %
STARMAP_ASTEROIDBELT_ODDS	25	// %
STARMAP_EASTEREGG_ODDS		15	// %
STARMAP_MAX_SYSTEMS_PER_CLUSTER	30
STARMAP_MAX_CLUSTER_SEPARATION	15.0
STARMAP_MAX_CLUSTER_NODEPATH_LENGTH 30.0

STARMAP_RIFT_MINSEP		5
STARMAP_RIFT_MAXSEP		6
STARMAP_RIFT_WIDTH		12

STARMAP_COLLISION_ANGLE		-60.0
STARMAP_COLLISION_OFFSET_X	 0.00	// Percentage of radius of spiral.
STARMAP_COLLISION_OFFSET_Y	 0.00	// Percentage of radius of spiral.
STARMAP_COLLISION_OFFSET_Z	 0.00	// Percentage of radius of spiral.
STARMAP_COLLISION_MINSEP	 2.50
STARMAP_COLLISION_ARMRATIO	 0.80	// % of systems appearing in arms instead of the center.
STARMAP_COLLISION_ARMLENGTH	 45

STARMAP_PLANET_NOISE_TEXTURENAME	"Models/Planets/Noise.dds"
STARMAP_PLANET_RING_TEXTURENAME		"Models/Planets/Glow.dds"
STARMAP_PLANET_BLANK_TEXTURENAME	"Models/Planets/Incomplete_Explore.dds"
STARMAP_PLANET_NULL_TEXTURENAME		"Models/Planets/NullAtmosphere.dds"
STARMAP_PLANET_MESHNAME				"Models/Planets/StarMapPlanetoid_9.X"
STARMAP_PLANET_MESHNAME_LOD1		"Models/Planets/StarMapPlanetoid_9_LOD1.X"
STARMAP_PLANET_MESHNAME_LOD2		"Models/Planets/StarMapPlanetoid_9_LOD2.X"
STARMAP_PLANET_RINGMESHNAME			"Models/Planets/Ring.X"

STARMAPIMAGE_MAX_NODELINEDISTANCE	230

STARMAPIMAGE_NEW_ENEMY_FLASH_SPEED	10

NODELINE_HEALTH_COLOR_OK			"0   169 157"	
NODELINE_HEALTH_COLOR_MODERATE		"255 255 0"
NODELINE_HEALTH_COLOR_LOW			"255 0   0"
NODELINE_HEALTH_COLOR_BORE			"0   255 0"
NODELINE_HEALTH_COLOR_DANGER_A		"255 0   0"
NODELINE_HEALTH_COLOR_DANGER_B		"128 0   0"
NODELINE_HEALTH_COLOR_DANGER_PERIOD	0.4

POLMAP_HALO_SIZE 						4.0
POLMAP_TARGET_PERCENTAGE				60.0
POLMAP_CORE_SIZE 						1.0
POLMAP_SYSCOLOR_UNEXPLORED 				"196 196 196"
POLMAP_SYSCOLOR_SUBDUED 				"64 64 64"
POLMAP_SYSCOLOR_SUBDUED_FACTOR 			0.44			// If subdued color is disabled  then the playre color will be subdued by this amount.
POLMAP_SYSCOLOR_IDLE_ALPHA				0.74			// Alpha when all players are being shown (none are subdued).
POLMAP_MILITARY_RADIUS_SYSTEM			1.0	
POLMAP_MILITARY_THREAT_DE 				1	
POLMAP_MILITARY_THREAT_CR 				4	
POLMAP_MILITARY_THREAT_DN 				16	
POLMAP_MILITARY_THREAT_SYSTEM			1
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